Instead of a typical hack and slash, would users enjoy more choice in their combat? In this fighting game, users choose how their attacks are performed. If the player cannot best the opponent face to face, perhaps a surprise attack from above will work? The user enjoys the ability to move freely, jumping up buildings to create an opening for attack, or escape from a pursuer. Using Unity and Blender, the game is a clean looking attempt at seeing if gamers enjoy what they think they want.